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Date de création : 07.04.2014
Dernière mise à jour : 07.04.2014
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War of Mercenaries Review

Publié le 07/04/2014 à 17:57 par cars96elijah Tags : war of mercenaries hack

War of Mercenaries may go through like Clash of Clans for Facebook, however city building strategy game have their own charms.

War of Mercenaries is truly one of those games that may look a little too familiar when you first boot it up--specifically, it bears higher than a passing resemblance to Kixeye's beloved Backyard Monsters and, these days, Supercell's Clash of Clans. For their credit, it handles the popular concept well. Gone are the monsters along with suburban environs; for their place we've got the trappings of medieval high fantasy and a host of memorable units. That may be enough to win you over if the preferences lean more toward high fantasy than Monsters, Inc., but plan to bring along some friends-the social requirements get demanding fast.

The great thing is so it delivers enough depth to somewhat atone for just what lacks in originality. The idea is remains simple-you construct a city with resource generating structures and defend it against other players-but there exists a enough personality in the multicultural cast of mercenaries to a minimum of warrant some attention. First there are the Bedouin Brutes who serve much more purpose compared to swarm objectives, and then you unlock more impressive units like Pharaoh Warriors who lob burning arrows at defensive structures and devastating "Khamikazees" that plow through the most carefully constructed walls.

War of Mercenaries

The industry of a game such as this is you visit your troops in working order once you've created (or "hired") them on the recruiting station and send these to destroy the cities of others players with the intuitive world map. It couldn't be easier, really; you just put your units on open ground and let them head to town. This is a pity, then, that the units initially seem type of stupid until you have unlocked greater specialized classes. In a single of my earliest battles against other players, for example, I placed my units right adjacent to one of his arrow towers in the hopes of eliminating it ahead of time, although the most of my 20 soldiers proceeded to amble to the site the nearby lumbermill first, even while getting pelted from the back.

The beauty with this arrangement is it means starting your cities' defenses is simply as fun as tearing down others'. It's much more rewarding whenever you get the cities of players who haven't put just as much time for it as you have. A number of the player cities I attacked had forgot to organize virtually any wall, leaving me to swarm their cities and loot their resources with relative impunity. I, on the flip side, surrounded my city having a wall that forced enemy units to run into deadly spike traps and thru arrow and cannon towers whenever they wanted in. To date, 48 hrs when i started playing, my city still stands proudly while I've left a large number of others burning around my wake, although I think my success partly lies in the tutorial's silence on genuine strategy. In spite of this, it is a good feeling, and one that'll likely bring me time for War of Mercenaries for several more days to come.

War of Mercenaries

Or perhaps not, since none of my Facebook friends desire to participate in it beside me. war of mercenaries cheats could give you an ample helping reduced currency by which to make your city and to skip time intensive quest requirements, nevertheless the tokens start going fast as soon as you encounter quests that demand you assign friends to posts upgrade a building or which demand social gifts as a way to finish a building. All of it seems a bit heavy handed, especially considering the amount fun I'd been having a lot more important other players' cities alone.

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Such stringent social requirements might create some sense inside a genuinely original title (or perhaps a more polished clone just like Clash of Clans), but considering War of Mercenaries' all too obvious debts with other social games, employing it here seems like a challenging sell. Still, it's worth looking over only if for the active community along with the assortment of its units and buildings, or perhaps for the colourful if generic aesthetic that at the least feels more modern as compared to you see in Backyard Monsters. Most importantly, it's genuinely fun in case you put some planning involved with it, and of course worth a few visit. Indeed, if developer Peak Games plays their cards right, War of Mercenaries could end up enjoying a few of the same success the similarly fantasy-oriented Clash of Clans enjoys for the Apple App Store.

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